Here is an animation preset that you can apply to your Planet layer which also matches the lighting in your 3D scene based on a point light, directional light, or spot light in your comp named Light 1 (the default name). in AE, or any 3D app, my dolly is a null. Just as in the real world, it's easier to move the camera around if you put it on a dolly. I use nulls all the time to animate camera position. These expressions also break if you've tied the camera to a null. You can fix the problem by removing the expression from CCSphere Rotation z. Draw an equator on your plannet and you'll quickly see the problem. Adding lookAt(, position) for x, and changing to for y and for z only gives the appearance of working correctly. ![]() ![]() The expressions in the tutorial by Andrew Cramer kind of work but there's an error in the technique.
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